![]() ![]() the most effective of those consumables is according to Evilly the aerial recon, because knowing where the opponent is is important these will not be used in random battles: “as everybody knows, in random battles, you have 29 opponents and to give this to everyone wouldn’t be good” developers are also making special Stronghold consumables: aerial recoinaissance, artillery fire mission, air raid, bunkers (AI turrets), these will be used by clan commanders Each clan will have a “shop”, where they will be able to buy unique tanks, camouflage and emblems for the SH resource there will be a clan “shop” in the Stronghold mode. developers are planning to introduce mercenaries from “allied clans” in stronghold mode (not only clanless players) the option of attacking other strongholds will come in October currently, developers are working on improved clan UI Stronghold mode was introduced for that 32 percent (easy to understand mode not for hardcore) on RU server, cca 32 percent of players are in clan from the start, more than 150 thousand clans registered in WoT on RU server alone (it’s more than 200k overall) 95 percent of game time spent in World of Tanks by players is spent in random battles most players of World of Tanks are between 28 and 35 years old There are no “normal” answers again, so here are some answers from an interview with Anton “Evilly” Pankov, WG producer from the Igromir 2014 expo.
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